The Clay That Woke, Paul Czege’s RPG about minotaurs (yes that’s the player characters are minotaurs), is currently running on Kickstarter. Normally this pitch might give me pause, but it’s Paul Czege, and he’s promising game mechanics that inspire immersive character play in a richly imagined world. Also the core mechanic is the “Krater of Lots”, an oracle system that uses custom tokens to guide situation outcomes. How cool does that sound?
Mr Czege says this is one of the best games he’s ever designed, so don’t be a fool, go back it now.
This week’s Bundle of Holding contains The Design Mechanism’s 6th Edition of the classic Fantasy RPG RuneQuest, designed by Lawrence Whitaker and Pete Nash. I can’t attest to it myself, having thus far only played the 1st and 3rd editions of this outstanding game, but RuneQuest 6 is reputedly the best edition in years.
Will Hindmarch’s Project: Dark Kickstarter pitches a stealth adventure game that is part deck building and part tabletop roleplaying game. The characters are fantastical thieves or spies sneaking unseen through the shadows to obtain loot or secrets. It sounds different. It’s all about infiltration and intrigue, not blundering around storming dungeons and being a hero. I’m in.
Edit: There’s a really atmospheric actual play report over at Platonic Solids that I think really captures the flavour of what this game is going to be all about. Go check it out.
Edit 2: Even more flavourful, listen to an awesome session of Dark, GM’d by Will Hindmarch himself and set in the Dark Planet world, over on James D’Amato’s One Shot podcast.
The TimeWatch RPG Kickstarter is a new GUMSHOE game of investigative time travel from game designer Kevin Kulp. You’ve got a time machine, high-powered weapons and a whole lot of history to save. What could possibly go wrong!
This week’s Bundle of Holding is Jonathan Tweet and Robin D Laws’s seminal Over the Edge RPG, a surreal game of secrets and conspiracies, set on the fictitious Mediterranean island of Al Amarja. Over the Edge holds a special place in RPG history having departed from the model of predefined character attributes and skills, in favour of open-ended player-chosen traits. And it was among the first to employ a dice pool based resolution mechanic.
The Protocol Game Series Kickstarter by Jim Pinto of Post World Games is a collection of thematic story/roleplaying games, which use the same simple mechanics — vignettes, interrogations, interludes, and ensembles — to tell non-derivative stories. It’s worth a look for the game pitches alone.